Pick a Revenue Model
Pick one or more Revenue Streams and create a Revenue Model that is best suited for your game.
Typical Revenue Streams:
Advertisement
- Revenue is generated when players click or view ads.
Donations
- Development is supported by generous community supporters.
Merchandise Sales
- Revenue is generated by selling clothes, figurines, art, and soundtracks.
Game Sales
- Revenue is generated through direct game sales.
Microtransactions
- Revenue is generated through the sale of in-game currency and digital content.
Subscriptions
- Reoccurring payments grants players access to a game or more content within a game on a monthly, seasonally, or yearly basis.
Common Revenue Models
Indirect Sales
- Game is released for free.
- Main source of revenue is through ads, donations, or merchandise.
Free To Play
- Game is released for free. Monetization is through player engagement with ads, purchase of microtransactions, and/or subscriptions.
- The game is purposefully designed to incentivize players to make purchases with cosmetics or skins, gacha or lootboxes, boosters or time savers, and/or pay-to-win mechanics.
- Typically utilizes limited time events and rewards.
Direct Sales
- Game is sold at a given price point.
- Additional content may be released for free or for a price.
- May include microtransactions.
- May release paid dlc in the future.
Subscription Model
- Game is free to download.
- All or a majority of the game is locked behind a subscription.
- May include microtransactions.
Choose a Post-Launch Plan
No Support Post-Launch
- After the game is released, no further work will be done.
- This was very common before the rise of digital distribution.
Hotfix Support
- Updates are made to patch major bugs and glitches in the game.
- May include minor balance changes.
Expansions and Content Updates
- Large updates that introduce new features and content.
- Typically includes bug fixes and balance patches.
Live Service
- Studio is solely dedicated to the development of one game.
- Updates are released regularly in order to retain players and draw in new players.