Set Production Milestones
- Milestones are production goals that mark a significant accomplishment in development, typically completion of features and/or content.
- Breakdown your games production schedule into Milestones
- Set deadlines to complete each Milestone. Typically set to every 1 or 2 months.
Minor Production Milestones
- Implementation of a Feature, or collection of Features.
Major Production Milestones
Proof of Concept (Prototype)
- Built through rapid prototyping to validate the game's design.
- Contains the core game mechanics and game loop.
- It's fun on gameplay alone.
- Majority of the visual and audio assets are placeholder.
Vertical Slice (Pre-Alpha)
- A Demo that showcases the core gameplay experience.
- Some or all assets present are finalized.
- Useful for Pitching to Investors.
Code Complete (Alpha)
- All of the programming that makes up the game has been completed and fully implemented.
- Programmers will pivot to fixing bugs and implementing game content.
Content Complete (Beta)
- All the art and audio assets have been created and implemented into the game.
- Artists will fix or polish any issues with assets that exist in the game.
- Programmers will focus on fixing bugs and polishing game content.
Gold Master / Minimum Viable Product (Final)
- A finished product that contains the minimum amount of content that was planned to be released to market.
- All features and content are complete and all critical bugs have been fixed.
Post-Launch Updates / Downloadable Content (Sustainment)
- Expansions, Content Updates, Hotfixes, Patches,
- Patches typically include bug fixes and balance changes.
- Content updates and Expansions, typically include new levels, characters, and gameplay experiences.
Produce your Game
Resources
Full list of Version Control Systems, Hosts, and Tools
Full List of Task Management Software