Business Strategies
Sell games that are more likely to sell.
- Sell a unique idea that improves upon or builds on existing IPs or genres.
- Sell a unique idea that fills a niche demand and hasn’t been developed in a while.
Publish small games and publish consistently.
- Low Risk
- Publish quality games every 4 months to every year.
- More likely to complete projects of smaller scope with shorter production timelines.
- Allows developers on the project to build up their portfolio.
Make your dream game.
- High Risk
- Betting it all on one quality game over 3 - 9 years of development is risky.
- But it can be very rewarding if your game is well-made, fills a niche demand, and is marketed well.
Work as a contractor for other companies.
- Get contracts to make games or assets for other companies.
- Do Licensing deals. Shows that your business is capable of handling IPs from other companies and can build successful products.
Engage with the Community. Collect Feedback. Release Updates
- After a game is released, you have to follow-up with game updates and community engagement post-launch.
- Engage the community with posts, comments, forums, chat rooms.
- Collect feedback and take it into consideration when developing future updates.
- Develop updates and release them on a consistent basis. This helps maintain community’s interest and attracts new players.
Think Long-Term. Create a 10-year plan.
- Consistency is key to long-term business success.
- It takes 5 - 10 years for a business to become a Household name.
Release on Multiple Platforms.
- Develop / Port to Console (Xbox, PlayStation, Nintendo)
- Develop / Port to Mobile (iOS, Android)
- Develop / Port to VR (Oculus, Steam VR, Mobile)
- Release on more than one PC platform. (Steam, Epic, Xbox, GOG)
- Release a browser-based game on multiple web platforms. (itch.io, Gamejolt, Armor Games, Kongregate, Newgrounds, Addicting Games)
Publish in Other Markets.
- China (Simplified Chinese)
- USA (English / Spanish)
- Japan (Japanese)
- South Korea (Korean)
- Germany (German)
- UK (English)
- France (French)
- Canada (English / French)
- Taiwan (Traditional Chinese)
- Italy (Italian)
- Mexico (Spanish)
- Spain (Spanish)
- Brazil (Portuguese)
- Russia (Russian)
Business Considerations
Evaluate the Cost of Development
Temporal Costs:
- What skills are needed to develop the game?
- If you need to learn new skills, how long will it take to learn them?
- Will you make the game by yourself, or with a team?
- How long will it take to make your game? What is the production schedule? What is your planned release date?
- What platforms and devices are you targeting?
Monetary Costs:
- Do you need to rent an office, or purchase new equipment?
- How will you compensate yourself and your teammates?
- What software and web applications will you use? How much are the licenses to use them?
- Will you use premade assets, or have them custom made?
- Is your game multiplayer? How much will it cost for hosting multiplayer services?
- How will you market your game?
Evaluate the Return on Investment (ROI)
What are the rewards for investing your time and money on the project?
Personal Growth
- Improve one's professional experience and skillset.
- The experience can be documented on your resume and social media, which could lead to career opportunities.
Business Recognition
- Build up the company's brand and IP recognition.
- Completing a successful project can lead to greater success on future projects.
Strengthen Partnership
- Successful projects can boost relationships with partner companies and lead to more business opportunities.
- Could lead to better licensing deals, exclusive contracts, and long-term partnerships.
Monetary Gain
- The intention is to make a large amount of profit by providing a superb gaming experience.
- Money is distributed among teammates and partners.
Sources:
Elyot Grnat - Creator of Prismata
Jean Leggett - CEO of One More Story Games
Philomena Schwa - Founder of Stray Fawn
Tanya X. Shorts - Director of Kitfox Games
Jonas Tyroller - Independent Game Designer
Raymond Cripps - Independent Game Developer
Crystal - Skyreach Studios
Top countries and markets by video game revenues