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Business Strategies and Considerations

Business Strategies

Sell games that are more likely to sell.

  • Sell a unique idea that improves upon or builds on existing IPs or genres.
  • Sell a unique idea that fills a niche demand and hasn’t been developed in a while.

Publish small games and publish consistently.

  • Low Risk
  • Publish quality games every 4 months to every year.
  • More likely to complete projects of smaller scope with shorter production timelines.
  • Allows developers on the project to build up their portfolio.

Make your dream game.

  • High Risk
  • Betting it all on one quality game over 3 - 9 years of development is risky.
  • But it can be very rewarding if your game is well-made, fills a niche demand, and is marketed well.

Work as a contractor for other companies.

  • Get contracts to make games or assets for other companies.
  • Do Licensing deals. Shows that your business is capable of handling IPs from other companies and can build successful products.

Engage with the Community. Collect Feedback. Release Updates

  • After a game is released, you have to follow-up with game updates and community engagement post-launch.
  • Engage the community with posts, comments, forums, chat rooms.
  • Collect feedback and take it into consideration when developing future updates.
  • Develop updates and release them on a consistent basis. This helps maintain community’s interest and attracts new players.

Think Long-Term. Create a 10-year plan.

  • Consistency is key to long-term business success.
  • It takes 5 - 10 years for a business to become a Household name.

Release on Multiple Platforms.

  • Develop / Port to Console (Xbox, PlayStation, Nintendo)
  • Develop / Port to Mobile (iOS, Android)
  • Develop / Port to VR (Oculus, Steam VR, Mobile)
  • Release on more than one PC platform. (Steam, Epic, Xbox, GOG)
  • Release a browser-based game on multiple web platforms. (itch.io, Gamejolt, Armor Games, Kongregate, Newgrounds, Addicting Games)

Publish in Other Markets.

  • China (Simplified Chinese)
  • USA (English / Spanish)
  • Japan (Japanese)
  • South Korea (Korean)
  • Germany (German)
  • UK (English)
  • France (French)
  • Canada (English / French)
  • Taiwan (Traditional Chinese)
  • Italy (Italian)
  • Mexico (Spanish)
  • Spain (Spanish)
  • Brazil (Portuguese)
  • Russia (Russian)

Business Considerations

Evaluate the Cost of Development

Temporal Costs:

  • What skills are needed to develop the game?
  • If you need to learn new skills, how long will it take to learn them?
  • Will you make the game by yourself, or with a team?
  • How long will it take to make your game? What is the production schedule? What is your planned release date?
  • What platforms and devices are you targeting?

Monetary Costs:

  • Do you need to rent an office, or purchase new equipment?
  • How will you compensate yourself and your teammates?
  • What software and web applications will you use? How much are the licenses to use them?
  • Will you use premade assets, or have them custom made?
  • Is your game multiplayer? How much will it cost for hosting multiplayer services?
  • How will you market your game?

Evaluate the Return on Investment (ROI)

What are the rewards for investing your time and money on the project?

Personal Growth

  • Improve one's professional experience and skillset.
  • The experience can be documented on your resume and social media, which could lead to career opportunities.

Business Recognition

  • Build up the company's brand and IP recognition.
  • Completing a successful project can lead to greater success on future projects.

Strengthen Partnership

  • Successful projects can boost relationships with partner companies and lead to more business opportunities.
  • Could lead to better licensing deals, exclusive contracts, and long-term partnerships.

Monetary Gain

  • The intention is to make a large amount of profit by providing a superb gaming experience.
  • Money is distributed among teammates and partners.

Sources:

Elyot Grnat - Creator of Prismata
Jean Leggett - CEO of One More Story Games
Philomena Schwa - Founder of Stray Fawn
Tanya X. Shorts - Director of Kitfox Games
Jonas Tyroller - Independent Game Designer
Raymond Cripps - Independent Game Developer
Crystal - Skyreach Studios Top countries and markets by video game revenues