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Form a Team

Decide on Roles

  1. Decide what work you want to do.
  2. Decide what work you want others to do.

Types of Roles:

Designer

  • Creates the concepts and ideas for the game.
  • Maintains Game Design Document.
  • Works with engineers to script the game.
  • Works with artists to establish an art direction.
  • Works with writers on the story and narrative.

Engineer

  • Implements the designers concepts and the artists assets.
  • Build tools for artits and designers.
  • Setup DevOps pipelines.
  • Documents the more technical aspects of the game.

Artist

  • Creates the 2D or 3D art assets.
  • Concept, Character, Props, Environment, UI, Graphic, Pixel, Font, etc.

Composer and Musician

  • Creates the Music, Sound Effects, and Sound Design.

Writer

  • Writes the Narrative, Lore, Script, Dialogue, Plot, Descriptive Text, etc.

Producer

  • Creates a development schedule and a task backlog for the Designers, Engineers, Artists, Writers, Testers, etc.
  • Helps establish development processes and best practices.
  • Sets production deadlines and makes sure development stays within budget.

Tester

  • Playtests the game in order to find and report bugs and glitches.
  • Provides feedback and suggestions about the User Experience.

Localizer

  • Translates text into other languages.

Business Admin

  • Handles human resources, finances, accounting, legal.
  • Negotiates business deals with investors, publishers, and contractors.
  • Makes business decisions based on analytics and reports.

Marketer

  • Analyzes demographics and market success to determine business success.
  • Copywrites marketing material for campaigns and business pitches.
  • Performs A/B Testing with marketing material.
  • Analyzes results of marketing campaigns.
  • Works with artists and designers to make marketing assets.

Community Manager

  • Moderates community discussion.
  • Manages Social Media accounts.
  • Engages with fans and community members of the game.
  • Relays community feedback and concerns to developers.
  • Works with marketers to encourage community engagement and growth.

Draft a Recruitment Post

Draft a recruitment post for your project and the open roles. The more details you provide, the more likely people will inquire and join your team.

Recruitment Post Template:

Project Name:
Project Genre:
Project Description:
My Role:
My Previous Projects: (If Applicable)
Team Size:
Role(s) Required:
Responsibilities of Role(s):
Required Experience for Role(s):
Project Length: (X Months, X Years)
Compensation: (Unpaid, Revenue-Share, Commission, Hourly, Salary)

Pros and Cons of Hiding Info Behind an Non-Disclosure Agreement (NDA)

  • NDA is a good way to keep your business and game idea a secret.
  • But, people may be less likely to contact you about your project.
  • The lack of information may reduce your ability to find the right individuals for your team.

Recruit Team Members

Publish Your Recruitment Post

  • Game development forums, subreddits, and discord servers.

Contact individuals Looking For Work

  • You can find "looking for a team" or "looking for work" posts in the same forums, subreddits, and discord servers where you published your recruitment post.
  • Individuals looking for a team include freelancers, hobbyists, or beginners.

Network with Local Game Dev Community

  • Attend local game dev meetups or events, and ask other attendees if they would be interested in joining your project.
  • Even if they don't join your team, they may be able to connect you with others who may be interested in joining.

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Interview and Evaluate Team Members

Team's Experience

Novice Teammates

  • Spend more time learning the necessary skills to make the game.
  • More likely to volunteer to work on the project.
  • May have difficulty implementating complex features.

Seasoned Teammates

  • Have an easier time designing, building, maintaining, and features.
  • Expect compensation for their high skill labor, especially if your project requires a significant time commitment.

Team's Availability

Part-Time

  • Expect weekly or monthly progress.
  • Generally work during their limited free time.
  • Work hours may be inconsistent.

Full-Time

  • Expect daily and weekly progress.
  • Work hours tend to be consistent and predictable.

Team's Location

Local Members / Similar Time Zones

  • Working in-person makes it easier to motivate each other and keep each other accountable.
  • Working with people in the same time zone also makes it easier to synchronize the production schedule and ensure everyone is working around the same time.

Remote Members / Differnet Time Zones

  • Allow team members to work on the project anytime and anywhere.
  • Access talent that normally isn't available in your local area.
  • Requires more effort to manage and make sure team members are working on tasks regularly.
  • Volunteer members are more likely to abandon the project.
  • Communication may be delayed, and trust may take longer to build up.

Team's Size

The team's size will determine how much work can be distributed and completed simultaneously.

Solo Dev

  • Production is entirely dependant on you.
  • While you have full creative control, every aspect of the game will require your attention.
  • Production times will drastically increase because tasks can only be performed sequentially.

Small Teams

  • Individuals can be divide up the task work in parallel.
  • Individuals specialize and mainly work in one discipline, or generalize and work in multiple disciplines.

Large Teams

  • Individuals are highly specialized.
  • Take ownership of specific areas of development within a discipline.

Resources

Full List of Game Development Communities

Full List of Job Boards