Evaluate the Scope
Lock Down Your Minimum Viable Product (MVP)
Prioritize your design goals and organize your designs into the following categories:
- Musts: Essential Features and Content. The MVP.
- Shoulds: "Value-Adders". Important, but can be postponed until after MVP is finished.
- Coulds: "Nice to Haves", but are not necessary for the game.
- Won'ts: Unnecessary designs.
Can You Make this Game?
- Do you have the technnical skills to make the game? If not, where will you get them?
- How long will it take to make this game?
- Can your team execute this game idea and create a finished product in the desired production timeframe?
- How much time and money would it take to make the game?
Avoid Design Pitfalls
Avoid Perfecting Your GDD
- The GDD is a living document and should contain the most recent design of the game as it will serve as a reference during development.
- A game's design is always subject to change. You don't know if a design works until you make it. Verify your designs as quickly as possible through rapid prototyping.
Avoid Feature Creep
- Don't continuously add new features and content to the game's design over the course of development.
- Focus on achieving the game's Minimum Viable Product before adding additional content.
Resources
Full List of Design Tools
Full List of Narrative Writing Tools
Full List of Diagramming Tools
Full List of 2D Art Tools