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IconAmir Satvat’s Games Community ResourcesGuidesFreeCareerAt Amir Satvat’s Games Community, we are committed to empowering gamers at every stage of their career with comprehensive support, resources, and a thriving community environment. We uphold the highest standards of kindness and civility, fostering an inclusive culture where every member contributes to enhancing our collective potential. We freely provide essential services that are often gated by cost, ensuring that no gamer, regardless of background, is left behind.
IconPixel ProspectorGuidesFreeArt, Audio, Programming, Design, Production, Business, MarketingHelpful guides to all things indie dev
IconAmit's Game Programming InformationBlogsFreeProgrammingHelpful Guides for Programming Games
IconGameDev.NetArticlesFreeProgrammingA collection of articles that provide tips and guides on various game development topics
IconGame Program PatternsBooksFreeProgrammingBook on the Design Patterns for Programming Games
IconEasings.netGuidesFreeProgrammingObjects in real life don’t just start and stop instantly, and almost never move at a constant speed. When we open a drawer, we first move it quickly, and slow it down as it comes out. Drop something on the floor, and it will first accelerate downwards, and then bounce back up after hitting the floor.
IconIndie BoothcraftGuidesFreeMarketingWe know it's not easy to make a game, let alone market that game on tight deadlines, small budgets, and little sleep. Indie Boothcraft is our humble attempt to help indies do well at conventions.
IconGDC VaultVideosFree, SubscriptionArt, Audio, Programming, Design, Production, Business, MarketingAn archive of videos and powerpoint slides from previous GDC talks and panels.
IconTake ThisBlogs, GuidesFreeProductionTake This is a mental health advocacy organization with a focus on the game industry and community. We provide resources, training, and support individuals and companies that help the gaming community improve its mental well-being and resilience.
IconIGDA ResourcesArticles, GuidesFreeDesign, Production, Business, MarketingA collection of articles about a variety of topics focused on the Games Industry and game development
IconJason SchreierArticles, BooksFree, PaidProduction, BusinessGames Journalist and author of Blood, Sweat, and Pixels. Uncovers stories on games production
Icongameindustry.biz AcademyArticlesFreeBusiness, MarketingCollection of Articles with topics and interviews about running a games studio.
IconLost GardenBlogsFreeArt, Design, BusinessCollection of Essays on Game Design, Art, and Business
IconVG Insigths ArticlesArticlesFreeBusiness, MarketingSmall Collection of Articles about indie marketing
IconThree Hundred MechanicsBlogsFreeDesignA Site dedicated to documenting 300 different game mechanics
IconUnreal Engine ResourcesProjectsFreeProgrammingA collection of Learning Resources, Plugins, and Editor Tools for you to download, play with, and deconstruct. Feel free to open up and analyze any element of these examples, as well as use them in your own projects.
IconCtrl+PaintVideosFreeArtDigital Painting Tutorials for Beginners
IconMatthew Ventures TutorialsArticlesFreeCareerGuide on making a Resume, Game Engineer Interview Study Sheet, and breaking into the Games Industry (https://tinyurl.com/hackingGamesV2)
IconGame Career GuideArticlesFreeCareerPostmortems and career advice for the games industry
IconGame Developer BlogsBlogsFreeArt, Audio, Programming, Design, Production, Business, MarketingThe Art & Business of Making Games. Video game industry news, developer blogs, and features delivered daily
IconElite Game DevelopersBlogs, PodcastFreeBusiness, ProductionElite Game Developer's mission is to help gaming founders build successful gaming companies.
IconHow To Market A GameBlogs, VideosFreeMarketingHi, I am Chris Zukowski. I am a game designer who has released over 6 games on XBOX, iOS, and Steam. I have been very fortunate to be able to make this my full time job. I believe that marketing, if done correctly and confidently, can be just as fun as making your games. So I started this site to document my path and help you become more confident with your marketing.
IconHexagonal GridsGuidesFreeProgrammingThis guide will cover various ways to make hexagonal grids, the relationships between different approaches, and common formulas and algorithms. I've been collecting hex grid resources for over 25 years.
Icon2D Game Development: From Zero To HeroBooksFreeArt, Audio, Programming, DesignA textbook that covers a lot of fundamental concepts when making a game from scratch. Topics include mathematics,computer science, 2D art, and audio.
IconGame AI ProBooksFreeProgrammingGame AI and Game Artificial Intelligence
IconA Short Guide to Freelance RatesArticlesFreeBusinessSimple formulas for making sure you don’t get screwed over.
IconDesmosMath ToolsFreeProgrammingDesmos offers best-in-class calculators, digital math activities, and curriculum to help every student love math and love learning math.
IconWolfram AlphaMath ToolsFree, SubscriptionProgrammingWolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of people—spanning all professions and education levels.
IconLevel Design: In Pursuit of Better LevelsBookFreeDesignThe goal of this write-up was to collect less commonly found knowledge from veteran game developers as well as other relevant information. Occasionally I will also provide my own suggestions and observations where it’s relevant.But I don’t want to take any credit for the knowledge contained in this document, I merely collected it.
IconGame Design Worksho[pBookPaidDesignDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition.
IconRed Blob GamesBlogsFreeProgrammingInteractive visual explanations of math and algorithms, using motivating examples from computer games.
IconGameDevFoundryGuidesFreeBusiness, ProductionGame Dev Foundry is a comprehensive, community-driven resource designed to empower aspiring and current game developers to build and run successful game studios.
IconGUR MethodsGuidesFreeDesignGame User Research Methods. Methods used to Evaluate the Playability and Usability of Games.
IconDerek Lieu How to Make a TrailerGuidesFreeMarketingA guide through all my posts about game trailer making from conception, to capture, editing, polishing, and finishing!
IconRami's Pitch TemplateBlogsFreeBusinessA bit of a different post, and it took a bit longer to put together. I hope you'll all agree it's worth the wait: a ready-made pitch template, with the blessings of folks working at several indie studios of all sizes, and folks working at two dozen publishers.
IconPatreon State of CreateArticlesFreeBusinessWhat’s here, what’s coming, and what’s possible for creators in 2025 and beyond.
IconChucklefish Guide to PitchingGuidesFreeBusinessHello and welcome! Whether you’re a hobbyist tinkering with a game idea in your free time or an experienced developer whose decided to work on their own IP, if you’re planning on approaching a publisher, we’ve developed this guide to help.
IconAkupara Games Publishing 101GuidesFreeBusinessHi! David Logan here, CEO of Akupara Games! We get a lot of questions about the game publishing process and I decided I wanted to write a series of articles to help guide developers throughout decisions surrounding the release of their game.
IconTiny Build How to Pitch Your GameGuidesFreeBusinessHow to pitch your indie game to anyone - press, publishers, youtubers, or even your cat!
IconWhat it Takes to Pitch a GameArticlesFreeBusinessOne of the most difficult parts of independent game development is getting funding for your project. Here's some tips for doing so.
IconPitching your game: The essentials you need to knowArticlesFreeBusinessOK, you're ready to pitch your game. But how do you pitch it, especially during the pandemic. This guide should help you do so.
Icon10 reasons your game studio will never get fundingArticlesFreeBusinessJason Della Rocca is a nice fellow who has been in the game industry for a long time. But as the cofounder of Execution Labs in Montreal, he listens to a lot of pitches from game developers. He wants to find the best ones and invest in them, but he finds a lot of the pitches are … unrefined.
IconThe Level Design BookBookFreeDesignThe Level Design Book gathers level design knowledge for 3D video games in an approachable, up-to-date, and critical way. It is for designers of all experience levels and game engines.
IconAgile ManifestoArticlesFreeProductionManifesto for Agile Software Development. We are uncovering better ways of developing softwareby doing it and helping others do it. These are ourvalues and principles.
IconScrum GuideGuidesFreeProductionDetailed guide for the Scrum Framework of Agile Software Development
IconGame Production Community ResourcesListFreeProductionThe Game Production Community quests to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. This document is a collection of different resources which can assist others on their journey with us or refer them to a place which can. It is fully allowed to share this document outside of the Game Production Community. We hope you will find it helpful!
IconStonemaier Games Kickstarter LessonsBlogsFree, PaidMarketingChronological List of All Kickstarter Lessons A step-by-step guide to steer you throughout the entire crowdfunding process.
IconIndie Game Developer's Marketing ChecklistGuidesFreeMarketingThere's no worse feeling than creating a game you're proud of, only to watch it drift off into obscurity. Unfortunately, it's no longer enough to only create great content. In order to differentiate yourself from the masses, you must concoct a structured, coordinated marketing plan.