Guides

Introductory Guides
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Game Development FAQ
Answers to questions that novice game developers frequently ask.
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Pick Your Roles
Learn how to recruit team members and effects of a team's composition.
Tools Recommendations
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Game Engines & Frameworks
Learn about game creation tools and toolkit recommendations.
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2D Art Tools
Learn about game creation tools and toolkit recommendations.
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3D Art Tools
Learn about game creation tools and toolkit recommendations.
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Audio Tools
Learn about game creation tools and toolkit recommendations.
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Task Management
Learn about standard production practices and techniques.
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Version Control
Learn how to setup source control for your projects.
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Video Tools
Learn about game creation tools and toolkit recommendations.
Collaboration
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Networking
Learn how to network with other hobbyists and professionals.
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Recruiting Team Members
Learn how to recruit team members and effects of a team's composition.
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Game Jam
Learn about Game Jams and where to participate in one.
Pre-Production
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Blue Sky Thinking
Activities to generate ideas without limits.
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Prototype
Start building a prototype.
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Vertical Slice
Achieving the "heavenly" vertical slice of your game.
Full Production
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Production
Learn about standard production practices and techniques.
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QA Testing
Learn what it's like to work as a QA Tester for a Publisher.
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Localization
Learn how to localize your game and what languages to localize.
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Agile Development
Learn about standard production practices and techniques.
Profession in the Computer Games Industry
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Careers in the Games Industry
Learn about the type of jobs in the Games Industry as well as how to improve your chances at starting a career.
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Education Paths
Find the best places to learn how to develop games.
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Gaining Experience and Building a Portfolio
Learn how to gain experience and start building a portfolio.
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Job Applications & Interviews
Tips on applying to jobs and how to have a successful interview.
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Pros and Cons of Entering the Industry through QA Testing
Learn the pros and cons of being a qa tester in the Games Industry.
Industry Topics
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Work Culture
Get a better understanding of the work culture in the Games Industry.
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Crunch
Learn about common reasons for crunch and their impact on development.
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Unionization
Learn about Unionization in the Games Industry
Business Guides
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Market Overview
A breakdown of the markets and trends in the Games Industry.
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Business Strategies and Considerations
A list of tactics business and marketing for running a successful Indie Studio.
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Game Revenue Models
Learn about the common business models and strategies for video games.
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Acquiring Funds
Learn about the avenues to acquire a publisher or funds for your game studio.
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Making a Successful Kickstarter
Tips on how to increase the likelihood that your Kickstarter Campaign will be a success.
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Building a YouTube Channel
Tips on how to build a Video Game focused YouTube channel.
Marketing Guides
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Enacting a Marketing Strategy
Learn about the common marketing strategies for video games.
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Community Growth Tactics
A list of tactics business and marketing for running a successful Indie Studio.
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The Strength of IPs and Brands
Discover the benefits of making games as an Intellectual Property built around your company's Brand.
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Public Relations and Marketing
Learn how to get the most out of traditional Public Relations and Marketing.
Mark Cerny's Method
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Method Overview
The four parts that make up Method.
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Part 1: Pre-Production vs Production
The difference between Pre-Production and Production when it comes to game development.
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Part 2: The "Publishable" First Playable.
Describes what the requirements are for a First Playable.
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Part 3: Macro vs Micro Design
Describes the difference between the Macro Design and Micro Design documents.
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Part 4: Gameplay Testing
Describes the benefits of Game Testing and the consquences of focus testing.
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Conclusion
A brief summary of how to setup Method and the results from executing it successfully.